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Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism (SAGA)

The Pennsylvania State University (PENNSTATE) logo

The Pennsylvania State University (PENNSTATE)

Status and phase

Completed
Phase 2

Conditions

Autism

Treatments

Behavioral: Computer Game

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT02968225
R61MH110624

Details and patient eligibility

About

The investigators hypothesize that this serious game (designed to provide a learning environment that maximizes opportunities for adolescents with autism to discover the functional utility of eye gaze) will improve sensitivity to eye gaze cues, specifically to identify gazed-at objects, and will also lead to increased social attention to faces in adolescents with autism. The investigators will test this hypothesis in a small-scale exploratory randomized control trial that will include both behavioral and eye tracking outcome measures.

Enrollment

40 patients

Sex

All

Ages

10 to 18 years old

Volunteers

No Healthy Volunteers

Inclusion and exclusion criteria

Inclusion criteria:

  1. parent/caregiver of an adolescent with a diagnosis of ASD,
  2. parent/caregiver and adolescent with ASD both native English speakers,
  3. adolescent with ASD aged between 10-18 years at enrollment,
  4. adolescent has normal vision and hearing with correction as indicated by parent report,
  5. adolescent is able to use a computer for the purposes of game play,
  6. adolescent scores > 80% correct (i.e., 0.5 SD less than M of TD adolescents) on online eye gaze screening task,
  7. ASD diagnosis of adolescent confirmed in lab via the Autism Diagnostic Observation Schedule,
  8. Full Scale IQ of adolescent determined to be between 70-130 on the Kaufman Brief Intelligence Test,
  9. reading ability of adolescent determined to be at least a second grade level as assessed by the Oral and Written Language Scales,
  10. adolescent is capable of cooperating with testing,
  11. parent/caregiver and adolescent both consent/assent to participate in the research.

Exclusion Criteria

  1. adolescent has had seizures within the previous two years,
  2. family lacks stable home internet,
  3. parent or adolescent refuses to consent/assent to take part in the research,
  4. adolescent is 18 and has a legal guardian, prohibiting him/her from legally consenting, or
  5. adolescent is 18 and cannot understand the consent (i.e., fails consent quiz).

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

40 participants in 2 patient groups

Computer Game
Experimental group
Description:
All Computer Game participants will complete: * online screening * Diagnostic and eye-tracking pre-testing * 2 month intervention * Eye-tracking post-testing
Treatment:
Behavioral: Computer Game
Waitlist control
No Intervention group
Description:
All Treatment as usual control participants will complete: * online screening * Diagnostic and eye-tracking pre-testing * Eye-tracking post-testing

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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