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Using Social Incentives and Gamification for Weight Loss Promotion

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University of Pennsylvania

Status and phase

Completed
Phase 3

Conditions

Weight Loss
Physical Activity
Obesity

Treatments

Behavioral: Feedback on step counts
Behavioral: Share Data with PCP
Behavioral: Feedback on weight
Behavioral: Gamification

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

This is a 36-week, three-arm randomized, controlled trial using a team-based model to compare two weight loss programs to control. Each intervention will use insights from behavioral economics to leverage social incentives and gamification.

Full description

Obesity is a leading risk factor for morbidity and mortality affecting more than one in three adults in the United States. Modifiable health behaviors contribute to this growing epidemic. Insights from behavioral economics have shown promise for motivating behavior change through the use of financial incentives. However, social incentives or those influences that impact individuals to adjust their inherent behaviors based on social ties and connections have not been well examined. Social incentives are a more patient-centered approach that leverages and enhances the existing connections and influences on the individual. Since one individual's behavior change is connected to many others within their network, social incentives have the potential to be a scalable intervention that impacts the community. Gamification, or the use of game design in non-game situations, is often used in the real world, but its effectiveness is unknown. In this study, investigators will conduct a 36-week, three-arm, randomized, controlled trial using a team-based model to compare two weight loss programs to control. Each intervention will use insights from behavioral economics to leverage social incentives and gamification.

Enrollment

196 patients

Sex

All

Ages

18 to 70 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age 18 to 70 years
  • Ability to read and provide informed consent
  • Has an iPhone 4 or newer
  • Have self-reported body mass index of 30 or greater and in-person body mass index of 28 or greater

Exclusion criteria

  • Conditions that would make participation infeasible such as inability to provide informed consent, illiteracy or inability to speak, read, and write English
  • Conditions that would make participation unsafe such as current treatment for drug or alcohol use, myocardial infarction or stroke within the last 6 months, metastatic cancer, pregnant, breastfeeding or plan to become pregnant during study period, previous diagnosis of an eating disorder, or history of unsafe weight loss practices
  • Already enrolled in another weight loss study
  • Any other medical conditions or reasons that they could not complete a 36-week weight loss program

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

196 participants in 3 patient groups

Control
Experimental group
Description:
Participants choose a weight loss goal of 6-8% of baseline weight and given access to a wireless weight scale and smartphone application activity tracker to receive feedback on weight and feedback on step counts. They will be given information on the federal and CDC guidelines for physical activity and will also be told that they should strive to achieve 10,000 steps per day to help promote weight loss.
Treatment:
Behavioral: Feedback on weight
Behavioral: Feedback on step counts
Gamification
Experimental group
Description:
Participants choose a weight loss goal of 6-8% of baseline weight and given access to a wireless weight scale and smartphone application activity tracker to receive feedback on weight and feedback on step counts. All participants play a game with their teammate that includes points, levels and the opportunity to win a trophy, plaque or medal. They will advance or not advance based on their progress with weight loss and physical activity through 24 weeks. During the 12-week follow-up they'll be asked to maintain or make progress toward their weight loss goal.
Treatment:
Behavioral: Feedback on weight
Behavioral: Feedback on step counts
Behavioral: Gamification
Gamification + Share Data with PCP
Experimental group
Description:
Participants choose a weight loss goal of 6-8% of baseline weight and given access to a wireless weight scale and smartphone application activity tracker to receive feedback on weight and feedback on step counts. Participants will be asked to allow the study team to share their weight and step data with their primary care physician (PCP). All participants play a game with their teammate that includes points, levels and the opportunity to win a trophy, plaque or medal. They will advance or not advance based on their progress with weight loss and physical activity through 24 weeks. During the 12-week follow-up they'll be asked to maintain or make progress toward their weight loss goal.
Treatment:
Behavioral: Feedback on weight
Behavioral: Feedback on step counts
Behavioral: Gamification
Behavioral: Share Data with PCP

Trial contacts and locations

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Data sourced from clinicaltrials.gov

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