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Utilization of Different Virtual Reality Experiences

Oregon Health & Science University (OHSU) logo

Oregon Health & Science University (OHSU)

Status

Completed

Conditions

Surgery
Pain, Postoperative
Otolaryngological Disease
Anxiety

Treatments

Device: Oculus Quest: TRIPP
Device: Oculus Quest: Angry Birds

Study type

Interventional

Funder types

Other

Identifiers

NCT04828980
00022194

Details and patient eligibility

About

This trial studies differences between a mindfulness and a gaming virtual reality (VR) experience as a means for preoperative anxiety management and postoperative pain management among patients after head and neck surgery. Investigators will assess differences in anxiety scores, pain scores, physiologic measures, and subjective patient experiences.

Full description

Optimal postoperative pain control after head and neck surgery is vital for recovery, and non-pharmacologic strategies to improve pain may help reduce narcotic use. Further, preoperative anxiety is common and can impact postoperative pain, analgesic requirements, and recovery. In addition to facilitating with postoperative pain control, VR may have a role in reducing preoperative anxiety. However, it is unclear whether different VR experiences may be more beneficial for different clinical applications.

This study will evaluate if there are differences in preoperative anxiety and postoperative pain when utilizing different VR experiences. Patients undergoing head and neck surgery will be randomly allocated preoperatively to first participate in either a mindfulness or active gaming VR experience, and then postoperatively will crossover and participate in the other experience they did not utilize prior to surgery.

Enrollment

32 patients

Sex

All

Ages

18 to 89 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Patients undergoing head and neck surgery
  • Are able to provide informed consent

Exclusion criteria

  • Isolation precautions
  • Active eye discharge
  • Active nausea or vomiting
  • History of seizure, epilepsy, or hypersensitivity to flashing light
  • Expected to have wounds or wound care that prevent comfortable and safe use of the VR headset

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

32 participants in 2 patient groups

Mindfulness Virtual Reality Experience
Active Comparator group
Description:
Patients will be provided with a mindfulness VR experience for use up to 15 minutes at bedside.
Treatment:
Device: Oculus Quest: TRIPP
Gaming Virtual Reality Experience
Active Comparator group
Description:
Patients will be provided with an active gaming VR experience for use up to 15 minutes at bedside.
Treatment:
Device: Oculus Quest: Angry Birds

Trial contacts and locations

1

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Central trial contact

Vivek Pandrangi, MD

Data sourced from clinicaltrials.gov

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