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Validation of the Occupational Sitting and Physical Activity Questionnaire for E-Sports Players

I

Istanbul University - Cerrahpasa (IUC)

Status

Not yet enrolling

Conditions

Physical Inactivity
Pain
Sedentary Time

Treatments

Other: questionnaire application

Study type

Observational

Funder types

Other

Identifiers

NCT05901805
IstanbulUC2023

Details and patient eligibility

About

Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. The aim of this study is to adapt the Occupational Sitting and Physical Activity Questionnaire to individuals playing Esports and to validate it in Turkish.

Full description

Electronic sports (Esports) has become a branch that started to gain popularity in the gaming community in the early 2000s and that more and more individuals are interested in. Esports players are often called sedentary athletes because gaming requires prolonged sedentary activity. Although studies have examined the physical activity levels of Esports players with questionnaires, they emphasize that the results may be more variable because they do not control for potential confounding factors such as gender, age, game type, and performance level. Among the questionnaires used in the studies, there was no study evaluating the player-specific physical activity level. Therefore, the aim of this study is to validate the Occupational Sitting and Physical Activity Questionnaire in individuals playing Esports. Individuals aged 12-24, who play computer games 3-4 times a week for 2-4 hours professionally or 7-14 hours a week as an amateur, and have the ability to read and understand Turkish will be included in the study. Individuals with severe physical limitations that prevent physical activity and individuals with cognitive impairment will be excluded from the study. Correlation of the scale with Visual Analogue Scale (VAS), International Physical Activity Questionnaire-Short Form for construct validity, Young Internet Addiction Test-Short Form (YİBT-SF) and Buss-Perry Aggression Scale will be tested, respectively. In order to determine the test-retest reliability of the Turkish version of the scale, individuals will be asked to fill in the scale again 7-14 days after they first filled out the scale.

Enrollment

30 estimated patients

Sex

All

Ages

12 to 24 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

ESports Players:

  • Volunteer to participate in the study
  • Age between of 12-24
  • Training for 2-4 hours 3-4 times a week
  • Playing e-sports for at least 1 year
  • Play and be licensed as an active esports player in an official esports tournament or league

Amateur Recreational players:

  • Not having an e-athlete license
  • Age between of 12-24
  • Playing games 7-14 hours a week
  • Have an active game account in any region

Exclusion criteria

ESports Players:

  • Having had a head injury accident within the last week
  • No e-sports license
  • Having a congenital disease or deformity
  • Having a diagnosis of psychiatric and neurological disease
  • Having a diagnosis of musculoskeletal disease

Amateur Recreational players:

  • Having a systemic or congenital disease
  • Having a diagnosis of neurological and psychiatric disease
  • Having a disorder that affects the musculoskeletal system

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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