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Valuation in Depressed Mood, Anhedonia, and Anxiety

Virginia Polytechnic Institute and State University logo

Virginia Polytechnic Institute and State University

Status

Enrolling

Conditions

Neurobehavioral Components of Reward and Loss Valuation

Treatments

Behavioral: valuation without instruction
Behavioral: cognitive behavioral therapy
Behavioral: valuation with instruction

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

This study examines how people respond to rewards and losses, and the extent to which these responses are linked or distinct among people experiencing depressed mood, anhedonia, and/or anxiety.

Full description

This study tests relationships among neural and behavioral valuation mechanisms, and how these mechanisms change (or not) over time, with task instructions, and following cognitive behavior therapy.

Enrollment

252 estimated patients

Sex

All

Ages

25 to 50 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • mood, anxiety, or anhedonia symptoms that affect functioning; fluent in English; able to see computer display; able to perform simple computer games.

Exclusion criteria

  • history of seizure disorder, stroke, or head injury with more than 10 minutes of unconsciousness; hormone disorder; electroconvulsive therapy within 5 years; history of chemotherapy for cancer; current pregnancy; contraindications to MRI

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

252 participants in 3 patient groups

Cognitive behavioral therapy
Active Comparator group
Description:
cognitive behavioral therapy for depression, anxiety, and/or anhedonia
Treatment:
Behavioral: cognitive behavioral therapy
Valuation with instruction
Active Comparator group
Description:
repeat laboratory sessions of a reward/loss learning computer game with specific instructions
Treatment:
Behavioral: valuation with instruction
Valuation without instruction
Active Comparator group
Description:
repeat laboratory sessions of a reward/loss learning computer game without specific instructions
Treatment:
Behavioral: valuation without instruction

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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