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Video-game Based Therapy in Cerebral Palsy

G

Gaziantep Islam Science and Technology University

Status

Completed

Conditions

Cerebral Palsy

Treatments

Other: Conventional physiotherapy
Other: Video-game based therapy

Study type

Interventional

Funder types

Other

Identifiers

NCT05846542
GIBTU-FTR-DGK-3

Details and patient eligibility

About

The video-based therapy applications; will be applied in a non-three-dimensional (with desktop screen) way. In this application, there are different types of exercise programs that will work the upper extremity movements. The video-based therapy applications will be applied to individuals with Cerebral Palsy (CP) who will be included in the study with the Xbox Kinect 3600 (Microsoft, Washington, USA) device.

This study was planned to examine the effect of video-based therapy on upper extremity selective motor control and proprioception in individuals with Cerebral Palsy.

Full description

Spastic CP will be participate the study between the ages of 4 and 18 years. Children's classified with GMFCS and MACS. The eligible participants will be allocated two groups, including video-game based therapy group and conventional physiotherapy control group. All the assessments will be performed before and after the therapy in the 8-week therapy groups.The control group individuals will be given a conventional physiotherapy two days per week for a total of 8 weeks (conventional physiotherapy session will last 45 minutes). The video-game based therapy group will receive a conventional physiotherapy and video-game based therapy, two days a week for a total of 8 weeks (15 minutes conventional physiotherapy session+30 minutes video-game based therapy). All sessions will be performed in the clinic with the specialist physiotherapist.

Enrollment

30 patients

Sex

All

Ages

4 to 18 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Diagnosis of Cerebral Palsy voluntary participation,
  • Age between 4-18 years
  • GMFCS Level I-II-III
  • MACS Level I-II-III

Exclusion criteria

  • Not voluntary to participate in the research,
  • Botox in the last 6 months,
  • Upper limb or spine surgeries in the last 6 months

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

30 participants in 2 patient groups

Video-game based therapy group
Experimental group
Description:
The video-game based therapy group will receive a conventional physiotherapy and video-game based therapy, two days a week for a total of 8 weeks (15 minutes conventional physiotherapy session+30 minutes video-game based therapy).
Treatment:
Other: Conventional physiotherapy
Other: Video-game based therapy
Conventional physiotherapy group
Active Comparator group
Description:
The conventional physiotherapy group individuals will be given a conventional physiotherapy two days per week for a total of 8 weeks (conventional physiotherapy session will last 45 minutes).
Treatment:
Other: Conventional physiotherapy

Trial contacts and locations

1

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Central trial contact

Demet Gözaçan Karabulut

Data sourced from clinicaltrials.gov

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