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Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury

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Blythedale Children's Hospital

Status

Completed

Conditions

Cerebral Palsy
Acquired Brain Injury

Treatments

Behavioral: Active video gaming
Behavioral: Usual care physical therapy

Study type

Interventional

Funder types

Other

Identifiers

NCT03386968
17-1206TS

Details and patient eligibility

About

The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.

Enrollment

4 patients

Sex

All

Ages

7 to 17 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Age 7-17
  • Diagnosis of Cerebral Palsy or Diagnosis of Acquired Brain Injury
  • Ambulatory with or without an assistive device x 150 feet
  • Cognition and attention ability sufficient to be successful in video game play and to follow instructions of the investigator.
  • Able to complete testing process.
  • Current patient at Blythedale Children's Hospital program (Expected Length of Stay/availability for study of approximately 8 weeks)

Exclusion criteria

  • Any history of photosensitive epilepsy or seizures triggered by exposure to flashing lights, television or video games
  • Attention or behavior problems that prevent the successful completion of game play
  • Any acute musculoskeletal injury that limits weight bearing on one lower extremity (due to orthopedist concerns for fracture or injury)
  • Any medical condition that prevents the child from tolerating exercise due to cardiovascular conditions

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

4 participants in 2 patient groups

Video gaming
Experimental group
Description:
A child's usual physical therapy session will be replaced with a session utilizing Active video games and the Rutger's V-step.
Treatment:
Behavioral: Active video gaming
Usual care
Active Comparator group
Description:
Children will receive their usual care in the physical therapy program at Blythedale.
Treatment:
Behavioral: Usual care physical therapy

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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