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Virtual Reality Application in Basic Life Support Practices

E

Ege University

Status

Completed

Conditions

Nursing Education Research
Cardiopulmonary Resuscitation (CPR)
Randomized Controlled Trial
Virtual Reality

Treatments

Other: VR Training)
Other: Traditional Training

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Introduction: This study investigates the effect of virtual reality (VR)-based training methods on the acquisition of cardiopulmonary resuscitation (CPR) skills and user attitudes within the framework of Kolb's Experiential Learning Model.

Methods: A randomized controlled trial was conducted between December 11, 2024, and August 11, 2025, with 60 nurses (30 in the experimental group and 30 in the control group) working in emergency and intensive care units. The experimental group practiced an interactive CPR scenario using VR headsets, while the control group received CPR training through traditional methods. Data were collected using a descriptive information form, a knowledge test, and the Virtual Reality Attitude Scale. The knowledge test, prepared in accordance with the American Heart Association (AHA) standards, was administered as a pre-test, post-test, and follow-up test two weeks later. Additionally, the VR Satisfaction Scale was applied to the experimental group.

Enrollment

60 patients

Sex

All

Ages

18 to 85 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

Ability to use virtual reality (VR) glasses Being an emergency room nurse or an intensive care nurse

Exclusion criteria

Having difficulty in communication

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

Intervention Group (VR Training):
Experimental group
Description:
Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes)
Treatment:
Other: VR Training)
Control Group (Traditional Training)
Active Comparator group
Description:
Nurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin (approximately 30 minutes).
Treatment:
Other: Traditional Training

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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