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Virtual Reality as a Intrinsic Motivation Intervention

T

Thomas Caruso

Status

Completed

Conditions

Psychological

Treatments

Behavioral: Virtual Reality
Behavioral: Standard of Care

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The goal is to explore the use of Virtual Reality (VR) as an intervention to increase intrinsic motivation in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient intrinsic motivation compared to standard of care (i.e no VR).

Full description

While virtual reality has gained momentum as a therapeutic supplement to distract from pain perception and to reduce anxiety, it has received less attention as an intervention to promote more holistic psychological intrinsic motivation in the course of in-patient care. Child and adolescent self-reported measures of intrinsic motivation have also been looked over in favor of parent or practitioner measures of a child's intrinsic motivation.

To evaluate the effectiveness of virtual reality on child and adolescent intrinsic motivation while undergoing hospital care, the investigators will determine the effect of virtual reality to 1) increase pediatric patient intrinsic motivation compared to standard of care using educational virtual reality, 2) establish a comprehensive profile of short-term psychological well-being in school-aged children and adolescents following admission to a hospital. Participants will serve as their own control to either receive intervention on the first day or second day of the in-patient care and no intervention will be given on the other day.

Enrollment

158 patients

Sex

All

Ages

5 to 25 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Patients' age range from 5 to 25 at LPCH/SHC facilities
  • patient who speak english only

Exclusion criteria

  • Participants who do not consent
  • Have a history of seizure disorder
  • Currently have nausea
  • Have motion sickness
  • Are clinically unstable
  • Currently using corrective glasses (not compatible with VR headset)
  • Currently pregnant
  • non-English speakers

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

158 participants in 2 patient groups

Virtual Reality then Standard of Care
Experimental group
Description:
Participants will be randomized to receive the virtual reality intervention on the first day and receive standard of care on the second day of in-patient care.
Treatment:
Behavioral: Standard of Care
Behavioral: Virtual Reality
Standard of Care then Virtual Reality
Experimental group
Description:
Participants will be randomized to receive the standard of care on the first day and receive virtual reality intervention on the second day of in-patient care.
Treatment:
Behavioral: Standard of Care
Behavioral: Virtual Reality

Trial contacts and locations

1

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Central trial contact

Thomas J Caruso, MD, MEd

Data sourced from clinicaltrials.gov

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