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Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players

U

University of Putra Malaysia (UPM)

Status

Invitation-only

Conditions

Asymmetric Limb Muscle Stiffness
Body Schema
Recovery, Psychological

Treatments

Behavioral: Virtual reality basketball asymmetric training
Behavioral: Traditional basketball asymmetric training

Study type

Interventional

Funder types

Other

Identifiers

NCT06544239
University Putra Malaysia FPP

Details and patient eligibility

About

This study exploring the effects of virtual reality basketball asymmetric training on the technical and tactical ability of professional basketball players (male and female) through the use of virtual reality devices.

Full description

The experimental conclusion of this study was obtained by comparing virtual reality basketball asymmetric training with traditional basketball asymmetric training (using cRCT random experimental grouping)

Enrollment

60 estimated patients

Sex

All

Ages

17 to 29 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Asymmetric limbs
  • Psychological defects
  • Joint stiffness
  • Amyotrophic lateral sclerosis

Exclusion criteria

  • Physically and mentally healthy individuals
  • Schizophrenia patients
  • Cognitive impairment patients

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

60 participants in 2 patient groups

Virtual reality basketball asymmetric training
Experimental group
Treatment:
Behavioral: Virtual reality basketball asymmetric training
Traditional basketball asymmetric training
Experimental group
Treatment:
Behavioral: Traditional basketball asymmetric training

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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