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Virtual Reality Distraction During Phlebotomy in Children (activeVR)

D

Dokuz Eylül University (DEU)

Status

Completed

Conditions

Child, Only
Anxiety and Fear
Pain, Acute

Treatments

Device: active virtual reality distraction
Device: passive virtual reality distraction

Study type

Interventional

Funder types

Other

Identifiers

NCT06336811
DEU active-pasive VR

Details and patient eligibility

About

This randomized controlled study was conducted to evaluate the effect of distraction methods using virtual reality on the emotional appearance, pain, fear, and anxiety associated with the procedure during phlebotomy in children aged 6-12 in a private blood collection unit.

Full description

The data of the study was collected with Socio-demographic Data Collection Form, Emotional Appearance Scale for Children, Facial Expression Rating Scale, Child Anxiety Scale-State, and Child Fear Scale. Demographic data and mean scores obtained from the scales were compared between the virtual reality groups, and the control group.

Enrollment

150 patients

Sex

All

Ages

6 to 12 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • The child agrees to participate in the study voluntarily.
  • The parent agrees to participate in the study voluntarily.
  • Obtaining consent forms from the child and parent

Exclusion criteria

  • The child has a physical and psychological deficit that will prevent him from wearing the glasses that will be placed on his head to watch virtual reality.
  • Having fever (>37.5C) and severe dehydration
  • The patient did not take analgesics before the intervention

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

150 participants in 3 patient groups

Control
No Intervention group
Description:
No additional intervention will be performed on the patient in the control group, and until the intervention begins, "How old are you?" Which grade are you in? What is the name of your favorite friend? Which sport do you enjoy doing more? His attention was distracted by asking questions such as.
active Virtual reality
Experimental group
Description:
The remote control of the virtual glasses will be given to the hand that will not be interfered with, and the child will start, slow down or stop the application herself. Samsung Gear Oculus Guest 2 headset allows watching virtual reality applications.
Treatment:
Device: active virtual reality distraction
passive virtual reality
Experimental group
Description:
It was said that he could watch videos by wearing virtual headset glasses during the procedure. A virtual reality application that will attract the attention of children was determined by the researchers.
Treatment:
Device: passive virtual reality distraction

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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