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Virtual Reality Exposure Therapy for Obsessive-Compulsive Disorder: A Randomized Controlled Trial in Inpatients (OCD-VRET1)

N

National Institute of Mental Health, Czech Republic

Status

Enrolling

Conditions

Virtual Reality Cognitive Training
Obsessive-Compulsive Disorder
Cognitive Behavior Therapy
Virtual Reality Exposure Therapy

Treatments

Behavioral: Cognitive flexibility training
Behavioral: Exposure Therapy (Virtual Reality)
Behavioral: Standard CBT program without VR interventions

Study type

Interventional

Funder types

Other

Identifiers

NCT07245134
NU23-04-00402_Study1

Details and patient eligibility

About

The aim of this study is to evaluate the efficacy of virtual reality exposure therapy (VRET) as a treatment for obsessive-compulsive disorder (OCD). Participants are randomly assigned to one of the following interventions: a) exposure condition - the group with a standard CBT program enriched with exposure therapy in VR (VRET), b) control condition 1 - the group with a standard CBT program enriched with VR cognitive training aimed at cognitive flexibility or c) control condition 2 - standard CBT program without any additional VR intervention. The treatment effect will be evaluated using pre/post assessments, as well as monitoring adherence to exposure and response prevention assignments.

Full description

The virtual environment of so called "OCD house" is used as a tool for the intervention in the experimental group. Immersive VR glasses HTC Vive Pro are used to visualize the virtual environment.

During exposure therapy, relevant virtual stimuli can be freely combined involving common objects and situations in the home that may trigger OCD symptoms and hoarding behavior. Target stimuli (VR elements) are divided into several sets corresponding to OCD subtypes. During the session, the therapist can modify the level of difficulty via four standardized levels according to the individual needs of the clients.

The therapeutic application enables movement and direct interaction with stimuli in the environment of the virtual house and garden, thanks to a set of handhold controllers. Direct head and body rotations and small body movements are enabled by the VR headset. The psychotherapist can follow the patient actions and control the settings of the environment (e.g.selection of relevant stimuli, level of difficulty) using the computer and screen connected to the headset, and advise the patient where necessary. The level of difficulty is gradually increased during the progress of the therapy.

Enrollment

62 estimated patients

Sex

All

Ages

17 to 55 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Diagnosis of OCD (F42) using currently valid DSM-V and ICD-11
  • Fluent in Czech

Exclusion criteria

  • Any other psychiatric, neurological and serious somatic illness
  • Substance abuse
  • Psychotropic medication (e.g. benzodiazepines) except antidepressants, antipsychotic medication and hypnotics.
  • Contradictions to using a virtual reality (e.g., epilepsy, balance problems)
  • Pregnancy
  • Cardiostimulator and mental implants

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

62 participants in 3 patient groups

Virtual reality exposure
Experimental group
Description:
Participants complete 6-week CBT program with five 30-40-minute sessions of exposure administered via a virtual reality headset (once a week). The intervention involves exposure to various symptom provoking scenarios in the virtual house environment - "OCD house". Scenarios can be adjusted to distinct OCD dimensions: contamination/cleaning, fear-of-harm/checking, symmetry/ordering. Stimuli can be also freely combined across dimensions, so that the scenarios fit to individual needs.
Treatment:
Behavioral: Exposure Therapy (Virtual Reality)
Cognitive flexibility training
Active Comparator group
Description:
Control group attends 6-week CBT program with five sessions of 30-40 minutes of cognitive training via virtual reality headset using "VRcity" cognitive training games.
Treatment:
Behavioral: Cognitive flexibility training
Standard CBT without additional VR treatment
Active Comparator group
Description:
Control group completes the standard 6-week CBT program only, with no VR sessions.
Treatment:
Behavioral: Standard CBT program without VR interventions

Trial contacts and locations

1

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Central trial contact

Iveta Fajnerová; Pavla Stopková

Data sourced from clinicaltrials.gov

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