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Unemployment is higher among young people who experience mental ill-health compared to the general population. This can have a lasting impact on young people, many of whom are highly motivated to gain employment and education. There are many challenges to seeking, gaining, and maintaining employment for young people. To address these challenges and help young people meet their employment and education goals, investigators have developed a VR intervention to support vocational skill building. The aim of the current study is to evaluate the feasibility, acceptability, and safety, of the Virtual Reality for Vocational Recovery (VR4VR) intervention. A small group of vocational specialists will support up to 20 young people with their vocational outcomes using VR4VR over a 3-6week period. Both young people and specialists will complete questionnaires related to acceptability of the intervention, including qualitative interviews. Data on feasibility and safety will also be collected. Results will inform whether VR is feasible, acceptable, and safe to support vocational outcomes within vocational services that support young people with mental health difficulties, potentially supporting further intervention development and larger trials.
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Inclusion and exclusion criteria
A young person participant will be considered eligible for inclusion in this study if:
Exclusion Criteria:
A vocational specialist or staff participant will be considered eligible for inclusion in this study if:
No exclusion criteria
A staff participant will be considered eligible for inclusion in this study if:
No exclusion criteria
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20 participants in 1 patient group
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Central trial contact
James Whiting; Jennifer M Nicholas, PhD
Data sourced from clinicaltrials.gov
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