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**Virtual Reality in Student Mental Health: Solution or White Elephant?**

T

The Opole University of Technology

Status

Completed

Conditions

Mental Health Issue

Treatments

Other: VR Mindfulness and Stress Reduction Program

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The COVID-19 pandemic drastically altered social structures, leading to prolonged isolation and remote learning for students, causing significant mental health issues. This project at Opole University of Technology aims to address these challenges through a virtual reality (VR)-based therapeutic program.

Objectives:

The project will utilize immersive VR technology to conduct relaxation sessions, creating a dedicated relaxation room equipped with VR headsets and physiological sensors. The goal is to assess the impact of VR-based therapy on students' autonomic nervous system and psychological well-being.

Key Hypotheses:

VR relaxation sessions will induce physiological relaxation. A 15-minute VR session will not cause cybersickness. Weekly VR sessions will reduce stress levels among students.

Methodology:

Using Polar H-10 sensors, the project will measure heart rate variability (HRV) to evaluate autonomic responses. Psychological stress will be monitored using the Perceived Stress Scale (PSS-10). A sample size of 50 participants, calculated with G*Power software, will be studied using repeated measures ANOVA.

Full description

Project Objective and Scope:

The COVID-19 pandemic, declared by the World Health Organization in March 2020, significantly altered social structures globally. In Poland, the pandemic led to prolonged periods of physical isolation and remote learning for students, disrupting conventional educational routines and causing elevated levels of loneliness and mental health issues, particularly depression. Research indicates that 30% of students exhibited symptoms of depression, and 50% experienced heightened stress during the pandemic. This project aims to address these mental health challenges by implementing a virtual reality (VR)-based therapeutic program for students at Opole University of Technology.

Project Description:

The proposed project focuses on using immersive VR technology to conduct relaxation sessions for students. The initiative will create a relaxation room equipped with VR headsets and physiological sensors to monitor students' responses during VR sessions. The primary goal is to evaluate the impact of VR-based relaxation therapy on the autonomic nervous system and psychological well-being of students.

Specific Objectives:

Implementing VR in Medical Practice:

VR technology has proven effective in various medical fields, including surgery, rehabilitation, and mental health. This project will leverage immersive VR to create an engaging and effective therapeutic environment. The therapy sessions will be conducted using portable VR headsets, providing students with an immersive experience that isolates them from real-world stressors.

Scientific Analysis:

Physiological data will be collected using Polar H-10 sensors to assess heart rate variability (HRV), a measure of autonomic nervous system activity. This data will help determine the effectiveness of different VR scenarios in inducing relaxation and improving mental well-being. The project will also monitor psychological changes using the Perceived Stress Scale (PSS-10).

Methodology:

A sample size of 50 participants has been calculated based on previous studies using G*Power software. The study will use repeated measures ANOVA to analyze the data, ensuring robust statistical analysis. The project also plans to promote participation through local media, aiming to include students from various higher education institutions in the Opole region.

Enrollment

50 patients

Sex

All

Ages

19 to 30 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • acceptance to participate in the research
  • age 19-30

Exclusion criteria

  • diagnosed neurological diseases,
  • fear of wearing goggles
  • diagnosed diseases or injuries of the musculoskeletal system

Trial design

Primary purpose

Prevention

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

50 participants in 1 patient group

VR-based intervention
Experimental group
Description:
The intervention group will participate in a structured VR-based relaxation program designed to improve mental health and reduce stress levels. The sessions will take place in a dedicated relaxation room equipped with immersive VR headsets and physiological sensors. Intervention Procedure: Duration and Frequency: Participants will engage in 15-minute VR relaxation sessions, held five times a week over a period of one month. VR Content: The VR sessions will feature high-quality 360° videos with therapeutic audio, including guided relaxation, calming music, and nature sounds.
Treatment:
Other: VR Mindfulness and Stress Reduction Program

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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