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Virtual Reality on Pain, Fear, and Emotional Appearance During Phlebotomy in Pediatric Hematology and Oncology Patients (VR-PHO)

D

Dokuz Eylül University (DEU)

Status

Completed

Conditions

Pain, Acute
Pediatric Cancer
Virtual Reality

Treatments

Behavioral: Virtual Reality

Study type

Interventional

Funder types

Other

Identifiers

NCT05675358
ASBU 2022/89

Details and patient eligibility

About

In this study, the effect of virtual reality, which is one of the pain relief methods, on the pain, fear and emotional appearance associated with the procedure, was evaluated in children aged 4-12 years who will undergo phelobotomy in a Pediatric Hematology and Oncology outpatient clinic.

Full description

This prospective randomized controlled study was conducted in the pediatric hematology and oncology polyclinic blood collection unit of a university hospital in Turkey.

Patients undergoing phelobotomy were allocated to virtual reality or control groups according to a stratified randomization scheme.

Enrollment

69 patients

Sex

All

Ages

4 to 12 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

the age range is between 4-12

to apply to the pediatric hematology and oncology outpatient clinic and to have blood taken

consent of the child and parent to voluntarily participate in the study

The child does not have a physical or psychological deficit that would prevent them from wearing glasses to watch virtual reality.

Exclusion criteria

having a fever (>37.5C) and severe dehydration

Before the invasive procedure, the patient was given anagesics.

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

69 participants in 2 patient groups

virtual reality
Experimental group
Description:
In the study, Oculus Quest 2 256 GB All-In-One Vr Virtual Reality Glasses were used, and the Epic Roller Coasters train game, an application that would attract the attention of children, was determined by the researchers. The virtual reality application was started 2 minutes before the procedure and continued until the procedure was completed.
Treatment:
Behavioral: Virtual Reality
control
No Intervention group
Description:
The child in the control group did not receive any additional intervention.

Trial contacts and locations

2

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Data sourced from clinicaltrials.gov

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