ClinicalTrials.Veeva

Menu

Virtual Reality Rehabilitation Protocol for Sensory-motor Rehabilitation After a Stoke

S

Sara Ventura

Status

Not yet enrolling

Conditions

Stroke

Treatments

Behavioral: Traditional therapy
Device: Virtual Reality Rehabilitation System

Study type

Interventional

Funder types

Other

Identifiers

NCT06164054
IRCCS Bologna

Details and patient eligibility

About

Introduction: Stroke is the second leading cause of death in Europe. In the case of stroke survival (almost 70%), only 25% of patients recover completely, while the remaining 75% will undergo a rehabilitation phase that varying from months to years. The main consequences of a stroke include motor disability of the upper limbs, which involves a partial or complete inability to move the right or left limb, depending on the damaged hemisphere. Furthermore, the motor deficit distorts the proprioception of the body and the embodiment ability of the injured limb. This could be rehabilitated through the paradigm of body illusion that modulates the motor rehabilitation. The present protocol aims to investigate the effectiveness of a Virtual Reality system for sensorimotor and proprioception upper limb deficit compared to a traditional upper limb rehabilitation program.

Method: This study has a randomized and controlled design with control and experimental groups, a 1:1 allocation ratio, and 4 measurement times: pre-intervention, immediately after the intervention, and two follow-ups (at 6 and 12 months). The inclusion criteria are: (a) Being 18 to 85 years old, both males and females; (b) Suffering from ischemic or hemorrhagic stroke; (c) The stroke event must have occurred from two to eighteen months before recruitment; (d) Patients must have moderate to severe upper limb motor deficit, and the alteration of sensorimotor and proprioception abilities of the injury upper limb; (e) Patients must understand and sign the written consent for enrolment. The rehabilitation last four weeks with three sessions per week at Bellaria Hospital of Bologna (Italy). The VR protocol uses two types of technology: immersive and non-immersive, and the control group follow the traditional rehabilitation program.

Ethics and dissemination: The protocol was accepted by the Local Ethics Committee (ASL_BO n. 0115481) and the clinical trial was promoted.

Full description

Randomized control trial with active groups.

Enrollment

50 estimated patients

Sex

All

Ages

18 to 85 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Being 18 to 85 years old (both male and female)
  • Suffering from ischemic or hemorrhagic stroke
  • Time since the stroke from 2 to 18 months before recruitment
  • Severe upper limb motor deficit established by a score of ≤ 80 on the Motricity Index
  • Alteration of sensorimotor and proprioception abilities of the injury upper limb (failure in 3 proofs up to 4 of the Thumb Location Test)
  • Understand and sign the written consent for enrolment

Exclusion criteria

  • Severe cognitive and behavioral disorders or a state of confusion defined by temporal and/or spatial disorientation detected during an ordinary conversation (evaluate through 4AT)
  • Severe upper limb motor deficit (score Motricity Index Scale: gripper <11, elbow flexion <14, shoulder abduction <14)
  • Verbal comprehension ability (score <2 at Token Test)
  • Severe spatial neglect ( score of >3 at Barrage test)

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

50 participants in 2 patient groups

Virtual Reality Rehabilitation Therapy
Experimental group
Description:
Experimental group.
Treatment:
Device: Virtual Reality Rehabilitation System
Traditional Therapy
Active Comparator group
Description:
Control group.
Treatment:
Behavioral: Traditional therapy

Trial contacts and locations

0

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems