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Virtual Reality Therapy to Improve Physical and Psychological Symptoms and Quality of Life for End-of-life Patients on a Palliative Care Unit

B

Baycrest

Status

Completed

Conditions

Physical Suffering
Psychological Distress
End-of-Life

Treatments

Other: Control
Other: Personalized Virtual Reality
Other: Standardized Virtual Reality

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

People with advanced and life-threatening illnesses experience challenges across multiple domains of function including physical, psychological, social, and spiritual. The benefits of non-pharmacological interventions for palliative care patients are well recognized, but are relatively under-utilized. Virtual Reality (VR) therapy may help address these challenges and be a valuable addition to the current therapies used in palliative care.

VR is a computer generated, three-dimensional environment that individuals can explore and interact with using specialized equipment such as a head-mounted display with internal sensors. VR has been increasingly adapted for applications in healthcare, as a simulation for medical training and an intervention tool to impact pain management, stress and anxiety. VR has the potential to improve both physical and psychological symptoms in patients with terminal illnesses.

The current study is a small randomized controlled trial to understand the impact of VR on physical symptoms, psychological symptoms and quality of life in patients at the end of life. Participants will be randomized to a single comparator session, single session of standard VR, or single session of personalized VR. The comparator arm will consist of participants viewing an ordinary two-dimensional video on an iPad such as a peaceful nature scene. The standard VR arm will consist of participants viewing a "bucket list" experience self-selected from a VR library i.e. an experience the participant desires but has never experienced. The personalized VR arm will consist of participants viewing content that is personally meaningful to them. This content will be obtained through either a) family/friends creating a personalized video (e.g. video footage of their summer cottage) or b) the participant will select an experience from the VR library that is personally meaningful (e.g. visiting their honeymoon destination, exploring their childhood hometown, etc.) if option a) is not possible.

Participants will complete self-report questionnaires about their physical and psychological symptoms and quality of life before and after the intervention (two days and seven days post intervention). Participants will also complete a feedback survey to evaluate their satisfaction with the intervention. Surveys will be administered by the research assistant.

Enrollment

63 patients

Sex

All

Ages

55+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Admitted to Baycrest PCU
  • Capable to consent to the study
  • Able to complete the outcome measures through a telephone interview with a research assistant
  • Estimated prognosis ≥3 weeks
  • At least 2 or more ESAS scores of 4 or greater within the week of the intervention
  • English speaking

Exclusion criteria

  • Intractable nausea/vomiting
  • History of seizures or epilepsy
  • Vision and/or hearing impairment that cannot be accommodated e.g. pocket talker
  • Any abnormalities of the head preventing use of the headset
  • Patients who are too unwell to participate based on the opinion of the clinical team

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

63 participants in 3 patient groups

Standardized Virtual Reality
Experimental group
Description:
Participants in the standard virtual reality (VR) group will choose from the general library of VR experiences. Participants will be asked to select an experience they desire but have never experienced in person. The session will be facilitated by the therapeutic recreation staff on the unit.
Treatment:
Other: Standardized Virtual Reality
Personalized Virtual Reality
Experimental group
Description:
There are two types of personalized VR: 1) Family/friends provide personalized content (e.g., life stories, photos, videos) that will be used during the VR session. Family/friends of participants in the personalized VR group will have the opportunity to upload custom photos, videos, life stories or capture their own 360° footage of family events using a GoPro camera that will be loaned to them for the study. This content will be uploaded to a cloud-based portal. 2) If the family/friends of those in the personalized VR arm are unavailable/unable/unwilling to provide personalized content the participant will select a video from the VR library of an experience that is personally memorable to them, such as their childhood hometown, a favourite vacation destination. The session will be facilitated by the therapeutic recreation staff on the unit.
Treatment:
Other: Personalized Virtual Reality
Two-Dimensional Video
Active Comparator group
Description:
Participants in the active comparator group will choose a two-dimensional video such as a mountain view, ocean view or safari. Participants will view the two-dimensional video on an iPad and the session will be facilitated by the therapeutic recreation staff on the unit.
Treatment:
Other: Control

Trial contacts and locations

1

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Central trial contact

Giulia Perri, MD; Ginah Kim, MD

Data sourced from clinicaltrials.gov

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