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Virtual Reality to Enhance Upper Extremity Physical Therapy and Recovery

H

Henry M. Jackson Foundation for the Advancement of Military Medicine

Status

Completed

Conditions

Injuries to the Hand and Wrist

Treatments

Device: Meta Quest 2

Study type

Interventional

Funder types

Other
Other U.S. Federal agency

Identifiers

NCT05846464
WRNMMC-2021-0376

Details and patient eligibility

About

This is a descriptive study assessing the feasibility of using VR rehabilitation with unilateral (or bilateral) impairment of the arm, wrist and or hand resulting in reduced range of motion, dexterity, and/or strength of the hand.

Full description

The purpose of this study is to determine the feasibility of using a virtual reality program to monitor and encourage compliance with musculoskeletal home exercise programs. It hypothesizes that the treatment will display improved compliance, range of motion, and general function for individuals with upper extremity musculoskeletal deficits.

The primary objectives are to: 1. Describe participant compliance with an immersive game-based virtual reality (VR) rehabilitation device for delivering at-home occupational therapy exercises for the wrist and hand in individuals with motor impairments. 2. Describe and compare functional outcomes among participants before and after completing at-home rehabilitation using the VR system.

These objective outcomes will be measured through various standardized tests completed by qualified study team members.

Enrollment

9 patients

Sex

All

Ages

18 to 65 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • DoD Beneficiary
  • Exhibiting musculoskeletal impairment requiring continued at-home rehabilitation
  • Cleared by research or clinical medical provider for participation
  • Participant no longer has active range of motion movement restrictions. They may still have weight bearing restrictions but nothing that will preclude them from moving their hand and digits to their maximum ability.
  • Ability to keep hand and arm in the field of view of the VR scene
  • Must have demonstrated the ability for the Oculus to track all hand and wrist motions of interest (during an initial screening at baseline)
  • Ability to independently don and doff the VR headset, plus start the app (verified in the Occupational Therapy/Physical Therapy clinic)
  • Age range between 18-65
  • Demonstrate the ability to tolerate wearing the VR headset

Exclusion criteria

  • History of photo-induced seizures
  • History of motion sickness when using VR equipment (especially vestibular effects such as nausea, dizziness, etc.)
  • Partial amputations of the arm being assessed (including missing digits as they may not enable tracking by the VR)

Trial design

Primary purpose

Device Feasibility

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

9 participants in 1 patient group

Virtual Reality to Enhance Upper Extremity Physical Therapy and Recovery
Experimental group
Description:
This is a descriptive study assessing the feasibility of using VR rehabilitation with unilateral (or bilateral) impairment of the arm, wrist, and or hand resulting in reduced range of motion, dexterity, and/or strength of the hand. Phase I: Typical Home Exercise Program, Phase II: Use of VR headset in conjunction with current Home Exercise Program. Intervention sessions include the baseline, midpoint and final visits.
Treatment:
Device: Meta Quest 2

Trial contacts and locations

1

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Central trial contact

David C Carlisle, BA; Michelle J Nordstrom

Data sourced from clinicaltrials.gov

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