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Virtual Reality Training Intervention on Cognitive Function and Quality of Life

I

I-Shou University

Status

Completed

Conditions

Cognitive Impairment
Quality of Life
Virtual Reality

Treatments

Other: Virtual Reality Cognitive Training Intervention (VRCTI)

Study type

Interventional

Funder types

Other

Identifiers

NCT05329272
IShouU-VR

Details and patient eligibility

About

The present study aimed to investigate the effects of a Virtual Reality cognitive training intervention (VRCTI) on cognitive function changes measured with a cognitive test battery and improvement of quality of life in older adults with cognitive impairment in long-term care facilities. Weekly 1-hour sessions were implemented over 8 weeks targeting sustained and selective attention, memory, cognitive functions, and rule deduction. The passive control group received usual care.

Full description

Objectives: The present study aimed to investigate the effects of a Virtual Reality cognitive training intervention (VRCTI) on cognitive function changes measured with a cognitive test battery and improvement of quality of life in older adults with cognitive impairment in long-term care facilities.

Method: Weekly 1-hour sessions were implemented over 8 weeks targeting sustained and selective attention, memory, cognitive functions, and rule deduction. The VRCTI comprised 12 different tasks distributed in 8 sessions with different difficulty levels. The passive control group received usual care. Older adults were randomly assigned to either VR or control groups. An experimental pre-post design was used. Accuracy, error, and repetition rates were measured throughout each session. Intervention effects were analyzed using a generalized estimating equation model.

Enrollment

60 patients

Sex

All

Ages

65 to 99 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Aged ≥ 65 years
  • Admitted as residents at the study-site institutions (long-term care facilities)
  • Mini Mental Status Examination (MMSE) ≥ 13
  • Able to communicate sufficiently

Exclusion criteria

  • Open facial wounds
  • Problems with a finger, hand, or wrist and/or major visual or auditory impairment, making it difficult to deliver training scheme
  • Major neurological or psychiatric conditions that may affect cognition (e.g., stroke, dizziness, schizophrenia)
  • Unstable medical conditions
  • Were unable to comply with the intervention

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

The VR group: the Virtual Reality Cognitive Training Intervention (VRCTI)
Experimental group
Description:
The VRCTI was developed to improve cognitive function. The intervention was designed that simulated schema of underwater world fish swimming. Each 1-hour session was typically divided into three parts: easy, medium and difficult, each with 4 different tasks, so there are 12 tasks/session in total. In some tasks, the VRCTI also distinguished between the real lure (e.g. a red triangle fish with a half-moon pattern) as well as unrelated lure items (i.e., blue square fish with polka dot pattern and other irrelevant items). The use of hardware elements for this study included visual (head-mounted display [HMD] in delivering the VR intervention), audio, and motor equipment.
Treatment:
Other: Virtual Reality Cognitive Training Intervention (VRCTI)
The control group
No Intervention group
Description:
The control group received usual care.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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