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Virtual Reality Versus Balance Beam on Spastic Hemiplegic Cerebral Palsy

Cairo University (CU) logo

Cairo University (CU)

Status

Unknown

Conditions

Walking Performance in Spastic Hemiplegic Children
Balance Problems in Spastic Hemiplegic Children

Treatments

Device: Virtual Reality

Study type

Interventional

Funder types

Other

Identifiers

NCT05463718
012/003683

Details and patient eligibility

About

Is there any difference between the use of Virtual reality and Balance beam on walking performance in children with Spastic Hemiplegic Children?

Full description

To compare the effect of Virtual reality and the traditional physical therapy program based on Neurodevelopmental technique with Spastic Hemiplegic Children.

To compare the effect of Balance beam and the traditional physical therapy program based on Neurodevelopmental technique with Spastic Hemiplegic Children.

To compare the effect of Virtual reality and Balance beam on walking performance in children with Spastic Hemiplegic Children.

Enrollment

75 estimated patients

Sex

All

Ages

7 to 11 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Age ranges from 7 to 11 years old, from both genders.
  • Modified Ashworth scale adopted from, (Bohannon and Smith,1987) was used to select the patients with grade 1 and 1+ of Spasticity.
  • They were able to stand and walk.
  • Gross motor function measure scale GMFM (level I &II). (Russell et al. ,2013).
  • Children with good mentality to understand the evaluation steps.

Exclusion criteria

  • Children who have orthopedic surgery or Botulinum Toxin-A injection in the last 6 months.
  • Children who have any spinal deformities.
  • Children with severe muscle contracture.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

75 participants in 3 patient groups

children treated by the traditional physical therapy program based on Neurodevelopmental technique
Experimental group
Description:
Twenty-five cerebral palsied hemiplegic children will be treated by the traditional physical therapy program ( balance board, single limb support, standing with throwing ball ) based on Neurodevelopmental technique for 6 month
Treatment:
Device: Virtual Reality
children treated by Virtual Reality for 15 min. besides the traditional physical therapy program
Experimental group
Description:
twenty-five cerebral palsied hemiplegics will be included in this group; they will be receive the regular physical therapy program in addition to training by Virtual reality with use of the HMD helmet allows users to perceive a 3D stereoscopic images that enable participants to interact with different balance games as football Soccer, football heading (known as Soccer Heading), the tight rope walks and the Penguin slide game.
Treatment:
Device: Virtual Reality
children treated by Balance Beam for 15 min besides the traditional physical therapy program
Experimental group
Description:
Twenty-five cerebral palsied hemiplegics will be included in this group; they will be receive the regular physical therapy program in addition to training by standing and walking in balance beam by differentiate levels of walking balance proficiency as varying widths of beam and walking in different direction (forward or backward).
Treatment:
Device: Virtual Reality

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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