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Understanding the complex dynamics of motor skill acquisition in swimming is critical for developing effective training programs. Advances in technology, such as virtual and augmented reality, offer new opportunities to enhance learning and performance in this field. This study investigated the impact of virtual reality (VR)-supported video modeling (VM) swimming exercise programs compared with traditional approaches on the swimming performance of beginners.
Fifty-five university students participated in the study. They were divided into two groups: the VR-supported VM group (VRVM) (n=28) and the traditional swimming group (TSG) (n=27). The VRVM group engaged in VR-supported VM practice in addition to traditional swimming training, whereas the TSG group only participated in traditional swimming training. The performance variables measured included swimming stroke (SS), crawling kick (CK), swimming duration (SD), heart rate (HR), and rate of perceived excretion (RPE).
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Inclusion criteria
Never having taken a swimming course before. Not having any health problems. Not having water phobia.
Exclusion criteria
To be able to progress by stroking on the water without any support from anywhere.
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55 participants in 2 patient groups
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Data sourced from clinicaltrials.gov
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