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VR for Hope: A Brief VR Self-help Protocol to Enhance Hope and Well-being in Young Adults

C

Catholic University of the Sacred Heart

Status

Enrolling

Conditions

Young Adults
Healthy Participants

Treatments

Other: VR for Hope intervention

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The objective of this study is to evaluate the feasibility of a brief self-help protocol based on immersive Virtual Reality (VR) to promote hope and psychological well-being in young adults while enhancing their mentalization capacity. The intervention consists of five sessions. The first session will be conducted in person and features an immersive VR experience, while the subsequent sessions will be delivered in a self-help format via audio and video materials. The intervention is designed to guide participants through personal reflection on key aspects of individual experience, such as hope and the understanding of one's own and others' mental states. Participants will complete self-report questionnaires before (T0) and after (T1) the intervention to assess levels of hope, psychological well-being, and mentalization capacity.

Enrollment

40 estimated patients

Sex

All

Ages

18 to 30 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age between 18 and 30 years.
  • Native Italian speakers or individuals with excellent comprehension of spoken and written Italian.

Exclusion criteria

  • History of neurological disorders, presence of clinically significant maladaptive personality traits.

Trial design

Primary purpose

Treatment

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

40 participants in 1 patient group

VR for Hope intervention
Experimental group
Description:
VR for Hope implements a structured five-session protocol delivered over one week. This one-week intervention consists of one daily exercise utilizing the "River and the Leaf" metaphorical VR scenario and brief audio-guided sessions to enhance hope, well-being and mentalization through a blend of in-person and remote activities.
Treatment:
Other: VR for Hope intervention

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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